A Brief History of Online Games

De BISAWiki

Electronic gaming has evolved greatly lately. As data bandwidth, processing power and screen resolutions steadily improve; developers are keeping pace to present more realistic and immersive Internet entertainment experiences. It is difficult to imagine a planet without the wealth of on line games that present day online users have come to expect, but background of on-line gaming goes back well prior to the well-known adoption of the internet.

The 1st games to be played over computer networks were developed in the early 1970s. These were built on multi-user timeshare terminals at universities. The latter part of that decade saw the arrival of multi-user dungeons (MUD,) which later evolved into multi-access dungeons (MAD) and massive multiplayer on-line role playing games (MMORPG.)

In 1985, the game Islands of Kesmai was released for end users of the commercial CompuServe computer network. With graphics made up of ASCII text characters, this multi-player RPG bore little resemblance to the games of currently; yet in several ways, it was a precursor to the present day MMORPG. The fantasy role playing battles of this game were among the earliest ancestors of today's on line fighting games.

Later in the 1980s, the first games were developed which used the internet Protocol (IP) to communicate. In 1991, the game Neverwinter Nights was released for AOL subscribers. This is widely hailed as the first 3 dimensional graphical MMORPG. As the web grew in popularity amongst the general public, the nineties saw an explosion of role playing, shooter, strategy and on line fighting games with multi-player capabilities. A number of the nearly all notable are Doom, Warcraft and Quake.

By the year 2000, almost all commercial game software packages featured the capability to play on line against other gamers. Although numerous of the almost all well known on-line games were designed for multi-player action, developers were quick to make the most of Internet technologies just like Flash and JavaScript to generate single-player games also.

The year 2002 saw the launch of maplestirup.com similar to XBox Live and Steam. As social networks grew in popularity throughout the decade, firms just like Zynga jumped on the bandwagon to produce casual games that end users could play against their friends. Today, the options for online gaming range from industrial software packages, to social network gaming, to browser based games and also mobile apps.

Players no more need to subscribe to expensive online services or buy industrial software packages to play on line. For those who want a convenient and fun gaming experience, there are loads of internet sites that provide on-line fighting games and a range of other issues that can be played right now, right in your web browser.

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